Computer engineer · Games and AI
Arif Dağ
I build games in Unity and machine-learning systems in Python. My latest project is a tool that writes software tests and checks them before you use them.
About me

I’m Arif. I studied Computer Engineering at Fırat University from 2022 to 2026 and graduated top of my class.
I started with games: small Unity projects first, then multiplayer, shaders and procedural worlds. Along the way I got pulled into machine learning, and now I work on both.
In 2024 I was a research intern in TÜBİTAK’s STAR program, where I built a blockchain storage layer. In 2025 I did two more research internships, one on AI for drone combat and one on catching cheaters in crowdsourced data. I also took part in the AI and Technology Academy run by Türkiye’s Ministry of Industry and Technology with Google, where I made games with small teams. My bachelor’s thesis, an AI tool that writes software tests and checks them, was carried out within the SAYZEK program with a mentor from industry.
I like projects where you can see the result working: a game someone can play, or a model whose answers can be checked.
- Education
- Computer Engineering, Fırat University, 2022–2026. Graduated top of class.
- Languages
- Turkish (native), English (working proficiency)
- Game development
- Unity (URP/HDRP), C#, gameplay and shader programming, Netcode for GameObjects, Unity Gaming Services
- AI and machine learning
- Python, PyTorch, TensorFlow, reinforcement learning, computer vision, LLM agents
Projects
Each one has a short explanation. Select a project to read more.
Python · LangGraph · LLM Agents · FastAPI · +2
Python · PyTorch · Flask · rPPG · +2
Python · PyTorch · MARL · PPO · +2
Python · PyTorch · GNN · Adversarial ML · +1
Python · PyTorch · U-Net++ · YOLOv8 · +2
FastAPI · Celery · Docker · PostgreSQL · +2
Contact
I’m open to new projects, ideas and collaborations. Email is the quickest way to reach me.
- dg.arifdag@gmail.com
- linkedin.com/in/arifdag
- GitHub
- github.com/arifdag